
Once you have gotten the 3rd cutscene, save the game and go to the main menu.ĥ. Make a poem for Sayori, get the 2 "CG's" and then confess to Sayori for the 3rd cutscene, This includes choosing Sayori, if its time for Natsuki, you must choose Natsuki for every choice.ģ. Start a new game or delete the file named "firstrun" located in the files.Ģ. A black screen will show up with the word “END” spelled backwards before the game resumes as if nothing happened.I know this is suspossed to be in guides but im too lazy to do it.ġ. She will then snap her neck to the right side of the screen at a 90° angle, and run toward the screen. Then she stops talking as the music cuts off, and for a short moment, the room will be filled with silence. She will keep rambling on and on that she wants the protagonist to play with her. Natsuki’s eyes and mouth will begin to glitch out and will be covered with black rotating pixels. She will begin to complain that she is lonely and that she wants the protagonist to “play with her”. When the protagonist shares his poem with Natsuki, she will complain that he has been spending too much time with Yuri. It takes place in day three, in the poem sharing time. Natsuki’s “ending” will happen if the protagonist writes two poems for Natsuki in the first two days of Act Two. However, this is an optional event, and the game continues normally like it never happened, so Natsuki doesn’t stay dead.) (This isn’t necessarily an ending to the game, but more events that lead to the end of her life. Monika then says it may have been her survival instincts that kicked in that caused her to scratch the noose, or simply because of changing her mind.

Monika states in Act Three during her conversation with the player that Sayori’s hands are bloody because she stepped from a a chair instead of a high place, so she slowly asphyxiated, instead of snapping her neck by jumping from a high place which would’ve been quick and painless. The “New Game” option will also be replaced with a line of glitched text, but it functionally remains the same. When the game forcefully brings the player back to the main menu, the result is a jumbled mess of each of the other character’s sprites where Sayori used to be. The protagonist claims that she is gone forever and suggests that choosing the other option while hearing Sayori’s confession would have prevented this.

When the protagonist sees her, the game will begin to glitch out and the music will be heavily distorted, playing the music “Sayo-Nara,” a distorted version of the music “Doki Doki Literature Club!”.

Regardless of the Protagonist’s choice prior, he will always rush into Sayori’s bedroom, where she can be seen hanging by a rope in her room. Sayori’s ending happens halfway through the game. (This isn’t necessarily an ending to the game, but more the events that led to the end of her life. All the possible endings - without mods - to Doki Doki Literature Club.
